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//-------------------------------------------------------------------------- // Screenplay for Training Menu IndexScen = 12 //-------------------------------------------------------------------------- Background=[menu/common/fon_entr.pcx] FADE=[5] //NONE Animation=[menu/english/scen1.ani,menu/english/scen1.bin] // Training Pictos // xButton,yButton,OffHighX,OffHighY Button=[Picto,4,89,144,45,0,3,PIC_TRAINING,PIC_TRAINING,PIC_TRAINING_HI] // Save Button is brench button Button=[Branch,1,25,MENU_TRANSITION,112,326,3,DISK,DISK,HIGHLIGHT_CERC,NONEKEY] // Link Button is branch button //Button=[Branch,1,31,MENU_TRANSITION,53,326,3,LINK,LINK,HIGHLIGHT_CERC,NONEKEY] // LINK Button branch type Button=[Trick,53,326,LINKGRY] // Globe Button branch type Button=[Weather,1,112,212,2,2,HIGHLIGHT_CERC,RAIN,SUN,RAIN_SUN,SUN_RAIN,RAIN_SUN,SUN_RAIN] Button=[Levels,1,53,212,3,3,HIGHLIGHT_CERC,LEVEL1,LEVEL2,LEVEL3,LEVEL12,LEVEL23,LEVEL31,LEVEL13,LEVEL21,LEVEL32] Button=[FieldType,1,112,269,2,HIGHLIGHT_CERC,ANIM_INDOOR,ANIM_OUTDOOR,INDOOR_OUTDOOR,OUTDOOR_INDOOR] // Option Button branch type Button=[Branch,1,5,MENU_TRANSITION,53,269,3,TOOL,TOOL,HIGHLIGHT_CERC,NONEKEY] // Clock Button // Button=[Halftime,26,372,13,HALFTIME_INC1,HALFTIME_INC1,HALFTIME_INC1_HI,HALFTIME_INC10,HALFTIME_INC10,HALFTIME_INC10_HI,HALFTIME_DEC1,HALFTIME_DEC1,HALFTIME_DEC1_HI,HALFTIME_DEC10,HALFTIME_DEC10,HALFTIME_DEC10_HI,HALFTIME_NR] // what means each of this field: // Name of Button, pos x for button1, pos y for button1, Nr Anim, Normal Anim for B1, Highlight Anim for B1,pos x for button2, pos y for button2, Nr Anim, Normal Anim for B2, Highlight Anim for B2 // follow Control Buttons: // posx ,posy , NrAnim, Normal Anim1,Normal Anim2,Highlight Anim, and identical for 2nd Control Button //Prog Auto is put of //Button=[Branch,12,MENU_TRANSITION,545,52,3,TRN_PROGAUTO,TRN_PROGAUTO,TRN_HI,NONEKEY] // Tir //Button=[Branch,1,12,MENU_TRANSITION,536,93,3,TRN_TIR,TRN_TIR,TRN_HI,NONEKEY] // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] 174 Button=[TrainingBts,1,0,536,93,194,346,281,103,3,TRN_TIR,TRN_TIR,TRN_HI] // Free kick //Button=[Branch,1,12,MENU_TRANSITION,536,124,3,TRN_PENKICK,TRN_PENKICK,TRN_HI,NONEKEY] // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] Button=[TrainingBts,1,1,536,124,194,346,281,103,3,TRN_PENKICK,TRN_PENKICK,TRN_HI] // Une-deux //Button=[Branch,1,12,MENU_TRANSITION,536,155,3,TRN_UNDOI,TRN_UNDOI,TRN_HI,NONEKEY] // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] Button=[TrainingBts,1,2,536,155,194,346,281,103,3,TRN_UNDOI,TRN_UNDOI,TRN_HI] // Dribble //Button=[Branch,1,12,MENU_TRANSITION,536,186,3,TRN_DRIBBLE,TRN_DRIBBLE,TRN_HI,NONEKEY] // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] Button=[TrainingBts,1,3,536,186,194,346,281,103,3,TRN_DRIBBLE,TRN_DRIBBLE,TRN_HI] // Attack //Button=[Branch,1,12,MENU_TRANSITION,536,216,3,TRN_ATTACK,TRN_ATTACK,TRN_HI,NONEKEY] // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] Button=[TrainingBts,1,4,536,216,194,346,281,103,3,TRN_ATTACK,TRN_ATTACK,TRN_HI] // Corner //Button=[Branch,1,12,MENU_TRANSITION,536,247,3,TRN_CORNER,TRN_CORNER,TRN_HI,NONEKEY] // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] Button=[TrainingBts,1,5,536,247,194,346,281,103,3,TRN_CORNER,TRN_CORNER,TRN_HI] // Penalty //Button=[Branch,1,12,MENU_TRANSITION,536,278,3,TRN_PENALTY,TRN_PENALTY,TRN_HI,NONEKEY] // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] Button=[TrainingBts,1,6,536,278,194,346,281,103,3,TRN_PENALTY,TRN_PENALTY,TRN_HI] // Defense //Button=[Branch,1,12,MENU_TRANSITION,536,309,3,TRN_DEFENSE,TRN_DEFENSE,TRN_HI,NONEKEY] // Sound Code, Training code 0-8, x_beg, y_beg, NoStates, Anim0-Amim[NoStates-1] Button=[TrainingBts,1,7,536,309,194,346,281,103,3,TRN_DEFENSE,TRN_DEFENSE,TRN_HI] // Exit Button branch type Button=[Branch,8,0,BEFORE_THE_END,53,452,3,EXIT,EXIT,HIGHLIGHT_CERC,ESCAPEKEY] // Play Button branch type Button=[Branch,7,0,BEFORE_THE_MATCH,586,452,3,PLAY,PLAY,HIGHLIGHT_CERC,RETURNKEY] Button=[DemoButton]